anARtomy featured @ META

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Hand and forearm augmented by 3D skeletal system as seen through META Space Glasses

Our work on using augmented reality technology is now published on the META Blog page, featuring Drs. Markus Santoso and Christian Jacob, who demonstrate the LINDSAY aARtomy app. The application enables any physical 3D space to be enhanced, i.e., augmented by virtual elements. In the case of anARtomy, the virtual objects are anatomical systems, placed and scaled to size. What a way to create a learning environment!

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Human body systems placed on the floor of our LINDSAY lab and scaled to human size as seen through META Space Glasses

Check out the full story …

ASTech 2015 Award!

Trophy-ASTEch 2015Alberta Science and Technology Award

The LINDSAY Virtual Human team won the 2015 ASTech Award in the category of Innovation in Information and Communications Technology. Dr. Christian Jacob accepted the award on behalf of the LINDSAY team during the ASTech gala at TELUS Spark in Calgary on November 6, 2015.

Winning the 2015 Alberta Science and Technology award means an awful lot to us. This award recognizes the outstanding achievements of the LINDSAY team, the many contributions – big and small – that each team member has contributed to the project over many years. A project like this is only possible when passionate people come together and work on a shared vision. This is what the multi-disciplinary LINDSAY team has done and will continue to do.

The LINDSAY team feels humbled to be among such a distinguished group of innovative, creative and passionate people highlighted and recognized through the ASTech award. It is this kind of recognition that tells us that we are on the right track, and we are even further inspired to continue our mission of illustrating the wonders and beauty of the human body through the lens of computing.

See illustrative examples on the LINDSAY Video Channel.


 

What is this ASTech Award in ICT about?

A brief video prepared by the ASTech Foundation to illustrate the LINDSAY Virtual Human project.


See more on the ASTech Video Channel.


 

Talking about the LINDSAY Virtual Human Project

Christian Jacob shares his thoughts on the LINDSAY team’s achievements, his passionate team, the benefits of collaboration and teamwork, and why the province of Alberta, the city of Calgary and the University of Calgary are such fantastic places for innovation.


 

Impressions from ASTech 2.0: Accelerate!

Sharing our excitement which was building up over a most enjoyable evening …

ASTech 2015 Awards Gala at TELUS Spark in Calgary on November 6th, 2015

ASTech 2015 Awards Gala at TELUS Spark in Calgary on November 6th, 2015

Brief notes from the stage after announcing The LINDSAY Virtual Human team as the winner in the category of Innovation in Information and Communications Technology

Brief notes from the stage after announcing The LINDSAY Virtual Human team as the winner in the category of Innovation in Information and Communications Technology

Proudly showing off our plaque and winner's trophy

Proudly showing off the plaque and winner’s trophy

Christian Handshake-ASTEch 2015

Congratulations from Larry Vanderveen, Senior Market Manager from TELUS Broadband

ASTech brochure, trophy, and plaque notes with LINDSAY brochure

ASTech brochure, trophy, and plaque notes with LINDSAY brochure

LINDSAY VR Heart Flythrough

LINDSAY VR Heart FlythroughWith our VR Heart Flythrough, we are presenting another example of imagining new ways of presenting and exploring human anatomy. This time, by combining Virtual Reality (VR) with game design and inspirational ideas from the movie “Fantastic Voyage”.

Areesha Salman, a Bioinformatics student in the Bachelor of Health Sciences program, has created a virtual fly-through and exploratory adventure inside the human heart. Developed with Unreal Engine, a computer game design environment, Areesha has built a 3D world, where you see the heart from the perspective of a red blood cell as it makes its journey through this fantastic organ that keeps us alive.

In addition to the fly-through, there are stopping points as viewing platforms, from which you can inspect more details about the anatomical structures of the heart. You can also watch instructional movies that explain heart physiology and highlight other interesting facts about the human heart.

You can see the VR Heart Flythrough in action at our LINDSAY Virtual Human video channel.

The 3D anatomy models are provided by Zygote Media Group.

This is just a first step towards many more 3D virtual worlds we are going to build to display and explore the architectures and micro universes  of the human body. Stay tuned!

LINDSAY VR Body Gallery

LINDSAY VR BodyGalleryWith our VR Body Gallery, we are imagining new ways of presenting and exploring human anatomy. This time, by combining Virtual Reality (VR) with game design.

Nicole Ewert, a Bioinformatics student in the Bachelor of Health Sciences program, has created a virtual gallery to explore different body systems. Developed with Unreal Engine, a computer game design environment, Nicole has built a 3D world that is fun to explore. Just like in a normal gallery, you can walk up to each of the displays, mounted on rotating platforms. You can select specimens, explore the names of the anatomical structures, and dive deeper into some of the displays. For example, you can look inside the heart, the brain, the digestive system, or the respiratory system.

You can see our VR Body Gallery in action at the LINDSAY Virtual Human video channelLINDSAY Virtual Human video channel.

The 3D anatomy models are provided by Zygote Media Group.

This is just a first step towards many more 3D virtual worlds we are going to build to display and explore the architectures and micro universes  of the human body. Stay tuned!

anARtomy: Augmented Reality Anatomy

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Wearable augmented reality in action: reveal the anatomical structures right on your own hands

We have always believed that augmented reality (AR) can make a tremendous difference in how human anatomy can be illustrated and explored. With anARtomy, a first set of prototype applications we place 3D anatomy specimens in a real space — which is our lab. This is the fist step towards an “AR Body Worlds” gallery.

And why not visualize anatomy right on our own body? Have a look at what we can do with anARtomy and the META 1 Developer Kit, where we demonstrate how you can reveal the anatomical structures right on your own hands and arms. On the META website, you also find a story on “Augmented Reality in the Enterprise“, which features our anARtomy app.

Read more on our anARtomy page.

LINDSAY Video Channel on YouTube

LINDSAY Youtube Banner_2KPlease visit our LINDSAY Video Channel on YouTube for updates on our latest work.

You will see highlights of our current and former projects, such as

  • LINDSAY anatomy with Meta Augmented Reality glasses
  • An immersive virtual reality (VR) journey through The Giant Walkthrough Brain (with Oculus Rift VR glasses)
  • An immersive exploration of The Giant Walkthrough Brain in the CAVE (cave automatic virtual environment)
  • A Virtual Body Gallery
  • Following a Red Blood Cell through the Heart: an explorative adventure
  • Prokaryo: exploring an E. coli bacterial cell; illustrations of transcription and translation
  • Eukaryo:Illustrating the Machinery of Life
  • The Lindsay Virtual Human project
  • The Giant Walkthrough Brain

See our LINDSAY Video Channel


 

 

CSWA Award for Giant Walkthrough Brain

The Canadian Science Writers’ Association has recognized our Giant Walkthrough Brain projects as a valuable contribution to the communication of science. Here is the original post from the CSWA awards site.

2014 Science in Society Communication Award

The Giant Walk Through Brain by Trevor Day, Jay Ingram and Christian Jacob.


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In 1972, neuroscientist Joseph Bogen suggested building a giant 60-story high science museum of the human brain. This giant walkthrough brain would educate and engage students and the public by taking them on guided tours inside, making it possible to visualize anatomical relationships among structures surrounding them. Although this architectural project remains an intriguing idea, the cost makes it unlikely an actual walk through brain will ever be built. However, modern computer technology and advances in computational human anatomy models provide another avenue for exploring a three-dimensional virtual human brain. Our team has developed “The Giant Walk through the Brain”, an innovative, engaging, narrative-driven public science communication performance which takes a live audience on a larger-than-life virtual tour of the human brain. “The Giant Walk Through Brain” is a live theatrical performance, including engaging, story-driven narration, dramatic 3-D computer animations and original live music.

Dr. Trevor Day is a neurobiologist and Associate Professor at Mount Royal University in Calgary, Alberta. He is music director and leader of the five-piece band “The Free Radicals”. They have written original music to accompany the narration and guided 3-D tour of the brain during the live performance. Dr. Christian Jacob is a Professor and director of the University of Calgary’s LINDSAY Virtual Human Project and the leader of the animation team. They have developed custom-made, scientifically accurate 3-D models and animations in the form of interactive fly-throughs to support the scientific and narrative content of the performance. Science broadcaster Jay Ingram wrote the narration and acts as tour guide for The Giant Walk Through Brain performance. He is a member of the Order of Canada with 30 years of broadcasting experience with CBC Radio and Discovery Channel, author of 13 books and co-founder of Calgary’s Art, Science and Engineering festival Beakerhead.


See our other posts about The Giant Walkthrough Brain project:

 

Exploring the CAVE

This summer, we are exploring how to use immersive visualization techniques to enhance the experience of flying or walking through our virtual body models.

Here are a few impressions of our first steps in the iCentre CAVE. For now, we have reimplemented our Giant Walkthrough Brain project and a model of a Eukaryotic cell.

Contributors to these projects are:

  • Douglas Yuen (MSc student),
  • Tatiana Karaman (MSc CMD student),
  • Markus Santoso (postdoctoral researcher).

We also greatly acknowledge all the help we received from Stephen Cartwright, who so diligently manages the CAVE facility.

GWB in CAVE

Exploring the Giant Walkthrough Brain in the CAVE visualization environment. In the picture: Stephen Cartwright and Douglas Yuen

Eukaryo in CAVE

Navigating through a Eukaryotic cell model created by Douglas Yuen (on the left, with Areesha Saalman)